Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Finde Decks mit den beliebtesten Karten. Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively. Best Clash Royale Decks.
Best Arena 11 Decks in Clash RoyaleDie besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Was für ein Deck brauchst Du? Ladder. Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively. Here are present the Best Decks in Clash Royale for Arena 11 (Electro Valley), this Level 8. The Log. Level 9. Elite Barbarians. Level 9. Princess. Level 9. Bats.
Best Arena 8 Deck 2. Golem Deck VideoTOP 3 BEST ARENA 8 DECKS! AMAZING DEFENSE + ULTRA COMBO PUSHES!
Also, it is a utility card that can be played at the bridge. It is a swarm and ground troop and weak when low level then usual.
Goblin Gang spawns five Goblins, three with knives and two with spears. It is a valuable pack of Goblins. Rascals is a common card.
It targets ground the girls can target air , has melee range for the boy and medium speed. It is a important threat for your opponent.
You can play it from behind and progress your push. Rascals can endanger towers. Also, it is a card that can be played at the bridge. It is a ground troop acts as a mini tank and has multi-target ranged attacks.
Rascals spawns a mischievous trio of Rascals. The boy takes the lead while the girls target enemies from behind. Dart Goblin is a rare card.
It targets ground and air, has very long range, very fast move speed and very fast hit speed. Dart Goblin can endanger towers. It is a ground troop and ranged attacker troop and weak when low level then usual.
Dart Goblin runs fast and shoots far. It is master of darts can be painful. Earthquake is a spell card. It is a spell card that hit troops and buildings in an effective radius.
Also, it slows units in its radius. Earthquake does damage every second as long as it acts. This way you can make your strategy more powerful.
It can endanger towers. But Freeze can be handy to reset the charged Inferno, get your Golem to the tower for that sweet explosion damage or just to force troops to retarget and buy your Night Witch more time to kill off that PEKKA.
Title says it all. Keep in mind that Horde is also weak to spell damage Arrows, Zap, Fireball and gives away elixir value.
The last card in your Arena 8 deck should be a building. All of these buildings can take at least two hits from an incoming Hog Rider and many of them can take four hits from a Giant.
Mortar is a very unique card to defend with. It has a blind spot, so it can attack the support cards hiding behind the tank while the tank is close the Mortar.
The elixir collector helps build up elixir for the more expensive 4 elixir cards while you can cycle through the other ones for offensive.
The best push is hog, valkyrie, zap. Thanks for reading the three best Arena 8 decks in Clash Royale right now! Check back soon to see the best Legendary Arena decks in Clash Royale!
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Elixir Collector can present you some elixir. You have to spend elixir to make more elixir but if you done that you will become rich.
It is an effective solution against Elixir Collector as it is a building card that produces elixir. Freeze is an epic card. It is a spell card that targets ground and air and does area damage.
Also, it freezes every enemy unit in its radius. Freeze does little damage to targets. Freeze can freeze and damage enemy troops and buildings, makin them totally unable to move or attack.
Bowler is an epic card. It targets only ground units and has slow speed, has a good projectile range and radius with its boulder.
Also, it becomes important threat for your opponent. Bowler can endanger towers. It is a ground troop acts as a mini tank and does splash damage to its targets.
Bowler is throwing rocks whenever he sees a threat. Its massive boulders roll through its target and hitting everything behind.
Ice Wizard is a legendary card. It targets air and ground and has medium speed. It can does splash damage to air units and ground units.
Also, Ice Wizard is a ranged attacker troop and weak when its level lower than tournament standart. Overall, it is a good support card because it can paired with almost everything.
Lumberjack is a legendary card. It targets ground and has melee range and very fast speed. It is an important threat for your opponent.
Lumberjack can endanger towers and be playable at the bridge. It is a ground troop acts as a mini tank and has high damage.
Lumberjack chops trees by day and hunts some logs by night. It is a kite card. You should kite air units with him.
When they attack Ice Golem, you can hit them with your Crown Tower.